Engine
Our games are based on a proprietary 3D Video game engine called Urgh!

The development of Urgh represented a big engineering effort and its maintenance and support still requires a lot of work but using a proprietary engine of this quality provides several advantages; The most important advantage is that we can implement new technologies as they appear on the horizon and we can produce that level of basic technological innovation that makes the difference in the high performance, dynamic PC platform. Furthermore the use of Urgh, together with its complementary tools, makes it possible for us to be completely independent and safaguard our investments while at the same time giving us the possibiity to create original products not only in terms of concept but also in terms of quality of the implementation.
Urgh implements all the latest achievements of video games technology, including an integrated indoor/outdoor visibility culling system, rigid body physics, detailed collision detection, hdr, fully dynamic lighting, bump and parallax mapping, stencil shadows, shadow maps, skeleton animations, morphing of both geometries and materialls plus all the editing tools for indoor and outdoor environments.
A few examples of Urgh features.

The picture above is a screen shot taken from our videogame Ikaro. In this picture not only the shadows are represented dynamically but if you pay attention to the details you can see how the shadowʼs edges are not sharp but rather slightly out of focus as they should be in reality. Using shadow maps and shadow volumes gives us the possibility to represent impressive shadows as they would appear in reality.

Here again we can see another example of Urgh capabilities. The sea representation is dynamic, the waves of this storming sea can reach up to 15 meters high. This kind of feature can be found only on AAA games created with first quality tools. This slide in particular was taken from a scene where the sky is rather clear in order to bring your attention to the waves. As a matter of fact Urgh is capable of representing a dynamic storm with rain and thunderbolts as you can see in the next slide.
